Dancing girl :: AXEL samples :: Low-poly Characters by Wings 3D
 
 
"SUIKA WARI" Game
Destroy a watermelon (Japanese beach game)
*Hardware acceleration is necessary.
*Drawing will be light if an anti-aliasing switch is turned off.
*All the contents are not tested in Mac OS.
Play Game (AXEL 759KB)
Open default size
Open full size
*anti-aliasing OFF is default.
*Easy mode was added.
*Back and forth walking was reversed.


Only mouse operation
Mouse operation is more suitable than a keyboard to keep a balance of the character. Concentration is required to keep a balance well.
The central translucent octagon of the screen is a control panel. This panel is dragged with a left mouse click to every direction.
*A mouse cursor isn't indicated during the operation.
A character rotates automatically. If it is necessary, it can be operated with an arrow key of the keyboard.
A character is operated with keeping a balance. All the information which helps that is given to it.
If a character falls down, it is a game over.
An audience's voice
A player can't see a watermelon. An audience tells the position of the watermelon to the player. A player can know that with five words (text).
*An audience doesn't tell a lie.
Word Meaning Details
No! Be returned backward It passes the position where it can be struck.
Do it!! Swing down a stick in that position If it reacts quickly, a watermelon can be destroyed. But, it has the possibility to make a mistake. (It is low as a probability.)
Straight! Proceed straight There is a watermelon in front straight of the character.
Right! Proceed to the right A watermelon is in right front of the character. A character rotates automatically, too. (Little by little)
Left! Proceed to the left A watermelon is in left front of the character. A character rotates automatically, too. (Little by little)
Tips : A character walks in the proper direction if it moves a mouse to the text side.

The condition for an audience to teach

It teaches when a character keeps a balance and it is walking. It doesn't correspond when it walks slowly even if a balance is kept.

Time excess
The panel size of the octagon becomes small caused by the time progress. Because inside setup value changes at the same time, too, it becomes difficult that a balance is kept.
*There is no time limitation.
How to strike a watermelon
She swings down a stick if a mouse button is released from the octagon panel. It is a hit if the tip of the stick collides right on the watermelon. It is to three times that it can be struck. It is a game over if a watermelon can't be destroyed even if it is struck three times.

System requirements
When motion formation is imperfect, it becomes very difficult that a balance is kept. That is not the degree of difficulty that it was intended. More than the following specs is necessary to play a game properly.
P3 800 MHz GeForce256 (Testing pc)
*It may fail in the motion formation by the anti-aliasing "ON".

Standalone version (Extra)

Win (1.6MB)
Mac (2.4MB)
How to use Standalone version
-Browser unnecessary.
-Borderless ON by View | Chromeless, OFF by ESC key
-Resize free.
-Full screen ON / OFF by Wclick titlebar.

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