UV Mapping by Wings 3D :: Modeling tutorial for Wings 3D :: Modeling tutorial for SILO
 
 
Modeling for Low-poly Character
For control a surface deformation in real-time at AXEL.
Modeling from the contours to the details
A proxy mode (subdivison surfaces) isn't used fundamentally. Increase in the number of polygons can be restrained by dividing a surface directly. You should be conscious of the part where a human head is the most characteristic. Then, know that it seems in the angle which each surface is connected with that a shading (contour) is smooth.

Subdivision Surfaces Modeling (Option)
Polygon resolution can be enhanced with this model by using the proxy mode. Adjustment is necessary because the contour becomes thin by the subdivision of the surface. But, it thinks that it is easier than to use a proxy mode from the beginning. (Probably)
*Wings 3D is a "Polygon Mesh Modeler"
Modeling tutorial for beginners (Go tutorial page)
The modeling process of a head is divided into eight stages, and each stage explains. A work procedure uses a screen shot for every process, and progresses at slow tempo. Access is easy though the number of pages increases.






Bjorn's great work!
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Modeling from the parts, and connect All
A head is divided in some parts, and each is modeled and connected. A subdivide command isn't used to restrain increase in the number of polygons. You should be conscious of the part which is the most characteristic of each part. There is an advantage to confirm a shape from every angle. And, it is suitable for as well using a photograph as a template. But, it thinks that an experience is a little necessary to connect each part properly.
*The easiness of the operation in the polygon unit doesn't reach Wings 3D.

Subdivision Surfaces Modeling (Option)
It is easy because it can be edited in every parts. The change of the control mesh is reflected in real-time.
* Silo is a "Subdivision Surfaces Modeler".
Modeling tutorial (Go tutorial page)
It prepared for the tutorial of patch modeling. (Flash is used) It is paying attention to the way of using a Silo's excellent command.

Wings 3D style modeling
There is a template file in the same modeling style as Wings 3D as well so that it can try.






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Non-planar Quad Polygon
Rendering is calculated per triangle. At that time, a shading (contour) may collapse by a non-planar quad polygon. This problem doesn't happen if much number of quad polygons is made. When a complicatedly curved surface is made with the aim of low-poly, It is non-efficiency that is modeled with a planar quad polygon. After all, it is most efficient to adjust the angle of triangle polygon each manually.
Triangle Polygon
When a triangle polygon is made a basis, a complicatedly curved surface can be made of the small number of polygons than quad polygon. But, it thinks that it is difficult to make it by the triangle polygon from the beginning. Make it by the quad polygon to a certain extent, and divide (tesselate) it into the triangle after that, and construct the most suitable angle manually.

*A triangle polygon isn't suitable for the subdivision surfaces modeling.
   

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