Lipsync tool LipBox :: UV Mapping by Ultimate Unwrap3D
 
 
5:Control and operation
- The details until they are created -
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[1]
A walk to every direction and rotation are necessary for this game. Because a beach is unstable, it thinks that a body shakes a little. At the time of the present, I am thinking about the structure that I detect a change in the center of gravity of the character and it walks.
*It is only a left-right walk still.
*The skeleton structure of the swimsuit model hasn't been made yet.
*AXEL (246KB)

[2]
She follows an audience's voice. The text indicated with an arrow key is a substitute for the voice.
*AXEL (254KB)
Because an audience guides her, there is no player's duty. How shall I do? :)
The next is made that it can rotate.
[3]
It can rotate. It is drunken action. :)
*While it is moving, a key can't be inputted.
*AXEL (251KB)

[4]
The good plan of the game scenario was found. A watermelon is destroyed with keeping her balance. She falls when a balance collapses.
*AXEL (246KB)
But, you must not be able to see a watermelon, and it must take the influence of the audience's voice into consideration. A camera and the arrangement of the watermelon may be inconvenient.
Let's adjust here.
[5]
An mouse operation interface was made. She walks with a left click & drag of (A) to every direction. When a balance collapses (B) spreads out. When a balance collapses greatly (C) turns red. She falls when all (C) turn red. You must maintain (D) in the center of (A) to keep a balance.
*She rotates with a left-right arrow key.
*A mouse cursor isn't indicated during the operation.
*AXEL (246KB)
Next, if mouse button is released, action which swings down a stick will be made.

[6]
She swings down a stick if a mouse button is released from (A).
*AXEL(175KB)
Next, she is transferred to the stage which has been completed.

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