Lipsync tool LipBox :: UV Mapping by Ultimate Unwrap3D
 
 
The making of "SUIKA WARI" Game
Destroy a watermelon (Japanese beach game)
*Hardware acceleration is necessary.
*Drawing will be light if an anti-aliasing switch is turned off.

*All the contents are not tested in Mac OS.
Completed stgae (AXEL 759KB)
Open default size
Open full size
*anti-aliasing OFF is default.
*Easy mode was added.
*Back and forth walking was reversed.
*How to play (Game interface)

Standalone version (Extra)
Win (1.6MB)
Mac (2.4MB)
How to use Standalone version
-Browser unnecessary.
-Borderless ON by View | Chromeless, OFF by ESC key
-Resize free.
-Full screen ON / OFF by Wclick titlebar.
Pay attention by this work.
- Can you make that how simple?
- Can you make that how real?
Two purposes oppose it. This balance decides the quality of the game. It is concentrated on the motion of the character in this case. And, I enjoy creating an interface (how to operate it). Then, it becomes the essence of this game that a balance of the 3D character is kept.

Do you try real-time motion control?
A key frame is used for a setup of a motion of the character in case of usual. A real-time motion control like this game isn't recommended because it is complicated. However, the motion of the character becomes soft and free. If you try real-time motion control, Automatic walk will help it. :)

About actual "SUIKA WARI".
It blindfolds a player. Then, it is made to turn it several times. A player predicts the position of the watermelon under the condition that the sense of equilibrium becomes dull, and acts. The audience who sees that tells the position of the watermelon. (There is a lie, too.)
It consists of eight chapters.
1:Stage composition
The arrangement of the element.
2:Transparency and shadow
The method by the texture.

Stage(1-2) (AXEL 174KB)
*anti-aliasing ON is default.
3:Limbs structure
The know-how of the surface deformation.
4:Automatic walk
That mechanism and some tips.
5:Control and operation
The details until they are created.
6:Game interface
How to operate it.
7:Fracture
Taking a watermelon to pieces.
8:Audience
Motion & facial expression.
 

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