Lipsync tool LipBox :: UV Mapping by Ultimate Unwrap3D
 
 
1:Stage composition
- The arrangement of the element -
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Camera
A camera is put a little on top in ground, and rotation is limited. The center of the rotation is a little behind the watermelon.
PIN Joint is put in the center of the rotation. (It is middle position of the camera and a dummy under the initial condition.) The setup of PIN Joint is the following.
The mouse operation of the camera is limited horizontally.

Light
Three light is used. The position of the directional light is free. An angle is important.
Each setup is the following.

Sky
The sky and the horizon are expressed with this object. Coloration uses an vertex color.
Import AXEL with LWO format. Coloring is set up in Per point when an vertex color is used for the imported object with AXEL.
Model | Modify Surface | Invert
*A surface is inverted.
Visualize | Edit Point Color
* The horizon is bright. The top of the sky is darkened.
Thundercloud
Rain and thunder aren't made. :)
Import AXEL with LWO format. A cloud becomes friendly with the sky's color by the setup of the material.

Beach Parasol
A surface color is set up with modeler.
Import AXEL with LWO format. It is arranged by using Instance.
A scale is changed, and the depth of the beach is made. The parasol of the back is arranged on the back side of rising up.
Sea & Ground
It deforms a surface by using Holizontal plane. It is sufficient in the little area and Little deformation, because a camera view is low.
The sea uses an vertex color.
Material is such feeling.
Blimp
A surface color is set up with modeler. It separates from other objects because it is mapped onto the main body.
Import AXEL with LWO format. Texture is mapped by using Planar Projector. All the parts become groups.
Material is such feeling.
Texture can be small.
*8bit PNG 32x32pix

Watermelon
The surface of the watermelon smooths it.
Spherical projection mappinng in Ultimate Unwrap3D. Then, export with WRL(VRML2.0) format.
*8bit PNG 128x128 pix
Import AXEL with WRL(VRML97) format.
Material is such feeling.
Horizontal tiling is used.
Attention : Two problems
1) After setting up mapping by Unwrap3D, flip an image vertical.
*Texture coordinate does flip vertical after import in AXEL.
2) Correct 0.01 to 1 at Texture Settings after import in AXEL.
*Unwrap3D exported scale value (1,-1).

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